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Jewel of Bless [14:13]

Safe-enchants an item from +0 up to +6, always succeeds (no roll, guaranteed +1 per jewel). Stops working once the item reaches +6 - Jewel of Soul takes over from there. Also a required material (with Jewel of Soul and Jewel of Chaos) for the +9-and-above enhancement combine.

SettingValue
Enhance +0..+6 success chance100% (fixed, always succeeds)

Jewel of Soul [14:14]

Required to keep enchanting from +6 onward (+6->+7, +7->+8, +8->+9) - Bless can no longer be used past +6. It can technically be used below +6 too, but there's no reason to since Bless is free and guaranteed there. On failure: the item drops one level, except failing from +7 or +8 resets it all the way to +0. Required (with Jewel of Bless and Jewel of Chaos) for the +9-and-above enhancement combine.

SettingValue
Base success chance50%
Bonus if item has Luck option+75%
Success chance (item with Luck)100% (guaranteed - value exceeds the 0-99 roll range)
SourceJewelsManager.ini [JewelOfSoul]
+9-and-above combine (uses Bless + Soul + Chaos)
+9 -> +1060% success | costs 1 Chaos + 1 Bless + 1 Soul + 2,000,000 zen (+25% chance if item has Luck)
+10 -> +1155% success | costs 1 Chaos + 2 Bless + 2 Soul + 4,000,000 zen (+25% chance if item has Luck)
+11 -> +1250% success | costs 1 Chaos + 3 Bless + 3 Soul + 6,000,000 zen (+25% chance if item has Luck)
+12 -> +1345% success | costs 1 Chaos + 4 Bless + 4 Soul + 8,000,000 zen (+25% chance if item has Luck)
+13 -> +1435% success | costs 1 Chaos + 5 Bless + 5 Soul + 10,000,000 zen (+25% chance if item has Luck)
+14 -> +1510% success | costs 1 Chaos + 6 Bless + 6 Soul + 12,000,000 zen (+25% chance if item has Luck)

Jewel of Life [14:16]

Adds (or, on failure, resets) an item's additional option / wing level. Capped by the item's max option level.

SettingValue
Success chance (Normal item)100.0% (RateNormal=70 / MaxRate=70) - guaranteed, since this rate equals MaxRate
Success chance (Excellent item)100.0% (RateExe=70 / MaxRate=70) - guaranteed, since this rate equals MaxRate
Success chance (Ancient item)100.0% (RateAncient=70 / MaxRate=70) - guaranteed, since this rate equals MaxRate
Success chance (Socketed item)100.0% (RateSocket=70 / MaxRate=70) - guaranteed, since this rate equals MaxRate
Max option level7 (engine default)
On failureOption resets to 0
SourceJewelsManager.ini [JewelOfLife]

Jewel of Chaos [12:15]

General Chaos Machine catalyst: required by virtually every combine recipe (wings, sets, pets, Fenrir, Dark Spirit, cloaks, etc.), and by the +9-and-above item enhancement combine.

SettingValue
Used in Chaos Machine combinesMost recipes require at least 1
+9-and-above enhancement combineRequired, quantity = 1 per attempt
SourceRequired-item check in each Chaos Machine recipe (MixHandler.cpp)

Jewel of Creation [14:22]

Chaos Machine combine ingredient for wing and weapon upgrade recipes (e.g. Dark Horse, Cloak of Death, Wing combines).

Jewel of Guardian [14:31]

Chaos Machine combine ingredient for Guardian-tier items and pet creation/upgrade recipes (Guardian Mix).

Jewel of Harmony [14:42]

Used by the Harmony Option system to refine, smelt and strengthen harmony options on an item.

SettingValue
Refine chance50%
Smelt (normal item) chance50%
Smelt (excellent item) chance50%
Strengthen chance50%
Strengthen update (normal) chance50%
Strengthen update (excellent) chance50%
SourceJewelsManager.ini [JewelOfHarmony]
Generated from server configuration on 2026-07-14 12:52.